few art pieces from a cancelled project i worked on as an art director/2D artist around 2016
few of the early tests for rendering style of architecture
one of ideas for a distinct look of the game environment - destroyed city showed as wounded/bloody buildings
attempt at showing how the same environment could look from two opposing perspectives - [negative\dying\uncertain future] vs [positive\rebuilding\bright future]
tackling the problem of showing small details + reducing the amount of main character animation
part of the game set years later in 90's - clean and bright environment with city and its past showed as distant fading memory